Town: Nogdǟ Vrove̜ Ner

Nogdǟ Vrove̜ Ner

Nogdǟ Vrove̜ Ner
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceSkruvnōk Moot
RegionTuntro Galdhi̽qüe Forest
Founded1121
Community LeaderChief Knellirh Drimorlas
Area4 km2 (1 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation2106 m (6909 ft)
Average Yearly Precipitation231 cm/y (90 in/y)
Population1175
Population Density293 people per km2 (1175 people per mi2)
Town AuraConjuration
Naming
Native nameNogdǟ Vrove̜ Ner
Pronunciation/ˈnogdaː/ /ˈvrove̜/
Direct Translation[expensive] [challenge]
Translation[Not Yet Translated]

Nogdǟ Vrove̜ Ner (/ˈnogdaː/ /ˈvrove̜/ [expensive] [challenge]) is a temperate Town located in the Skruvnōk Moot of the Viceroyalty of Rosid.

The name Nogdǟ Vrove̜ Ner is derived from the Wood Elvish language, as Nogdǟ Vrove̜ Ner was founded by Thugguhz Gegumer, who was culturaly Wood Elven.

Climate

Nogdǟ Vrove̜ Ner has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -9°C (16°F). Nogdǟ Vrove̜ Ner receives an average of 231 cm/y (90 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nogdǟ Vrove̜ Ner covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2106 m (6909 ft) above sea level.

Overview

Nogdǟ Vrove̜ Ner was founded durring the early 12th century in summer of the year 1121, by Thugguhz Gegumer. The establishment of Nogdǟ Vrove̜ Ner suffered from many setbacks, delays, and obsticles, most notably a group of Nogdǟ Vrove̜ Ner which required millitary assistance exterminate before the community could finish being built.

Nogdǟ Vrove̜ Ner was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Nogdǟ Vrove̜ Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nogdǟ Vrove̜ Ner is is constructed arround a series of restrictive packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Nogdǟ Vrove̜ Ner's frontieer-style defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Nogdǟ Vrove̜ Ner has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Nogdǟ Vrove̜ Ner’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Nogdǟ Vrove̜ Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nogdǟ Vrove̜ Ner.

Nogdǟ Vrove̜ Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nogdǟ Vrove̜ Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nogdǟ Vrove̜ Ner has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nogdǟ Vrove̜ Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nogdǟ Vrove̜ Ner's public wards, blessings, and other arcane systems.

Nogdǟ Vrove̜ Ner possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Nogdǟ Vrove̜ Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Nogdǟ Vrove̜ Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Nogdǟ Vrove̜ Ner's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, winter is recurring in Nogdǟ Vrove̜ Ner.

The Skinstitch near Nogdǟ Vrove̜ Ner are known to be a mutant strain of the creature.

Nogdǟ Vrove̜ Ner's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Conjuration energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4735 m2
    • Cattle and Similar Creatures: 293
    • Poultry: 3525
    • Swine: 235
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 117

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

357 of Nogdǟ Vrove̜ Ner's population work within a Foundational Occupation.

760 of Nogdǟ Vrove̜ Ner's population do not work in a formal occupation, but do contribute to the local economy. 58 (5%) are noncontributers.

Points of Interest

Nogdǟ Vrove̜ Ner is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Nogdǟ Vrove̜ Ner used to be much richer, but something happened in the last (7441 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Nogdǟ Vrove̜ Ner's local festivals commemorates this miracle.

History